Large City: Egwàgjíhmàf Gíhm

Egwàgjíhmàf Gíhm

Egwàgjíhmàf Gíhm
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionÅwy Vog Woodlands
Founded1123
Community LeaderLord Důthie
Area78 km2 (31 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation1170 m (3838 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population18467
Population Density236 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameEgwàgjíhmàf Gíhm
Pronunciation/ˈegwəg/ /ˈʤɪ̞məf/
Direct Translation[appearance (act of appearing)] [critical]
Translation[Not Yet Translated]

Egwàgjíhmàf Gíhm (/ˈegwəg/ /ˈʤɪ̞məf/ [appearance (act of appearing)] [critical]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Egwàgjíhmàf Gíhm is derived from the Sylvin language, as Egwàgjíhmàf Gíhm was founded by Nadiel̄, who was culturaly Tauran.

Climate

Egwàgjíhmàf Gíhm has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 28°C (82°F). Egwàgjíhmàf Gíhm receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Egwàgjíhmàf Gíhm covers an area of nearly 78 km2 (31 mi2), and an average elevation of 1170 m (3838 ft) above sea level.

Overview

Egwàgjíhmàf Gíhm was founded durring the early 12th century in fall of the year 1123, by Nadiel̄. The establishment of Egwàgjíhmàf Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Egwàgjíhmàf Gíhm was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Egwàgjíhmàf Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Egwàgjíhmàf Gíhm is buildings are located arround a single broad paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Egwàgjíhmàf Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Egwàgjíhmàf Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Egwàgjíhmàf Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Egwàgjíhmàf Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Egwàgjíhmàf Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Egwàgjíhmàf Gíhm's parks.

Egwàgjíhmàf Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Egwàgjíhmàf Gíhm.

Egwàgjíhmàf Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Egwàgjíhmàf Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Egwàgjíhmàf Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Egwàgjíhmàf Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Egwàgjíhmàf Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Egwàgjíhmàf Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Egwàgjíhmàf Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Egwàgjíhmàf Gíhm's public wards, blessings, and other arcane systems.

Egwàgjíhmàf Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Egwàgjíhmàf Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Egwàgjíhmàf Gíhm's grid is powered by a god's will and kindness.

Egwàgjíhmàf Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Egwàgjíhmàf Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Egwàgjíhmàf Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Egwàgjíhmàf Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Egwàgjíhmàf Gíhm's natural decorations nor waterways.

Egwàgjíhmàf Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Egwàgjíhmàf Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Egwàgjíhmàf Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Egwàgjíhmàf Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is short in Egwàgjíhmàf Gíhm.

The Kech near Egwàgjíhmàf Gíhm are known to be a mutant strain of the creature.

Egwàgjíhmàf Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Mysticism energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 51
  • Farm Laborer: 102
  • Hunters: 63
  • Milk Maids: 46
  • Ranchers: 24
  • Ranch Hands: 49
  • Shepherds: 47
    • Farmland: 74791 m2
    • Cattle and Similar Creatures: 4616
    • Poultry: 55401
    • Swine: 3693
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1846

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 43
  • Bookbinders: 22
  • Buckle-makers: 25
  • Cabinetmakers: 40
  • Candlemakers: 63
  • Carpenters: 56
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 43
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 127
  • Furriers: 12
  • Glassworkers: 63
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 25
  • Plasterers: 25
  • Pursemakers: 31
  • Roofers: 19
  • Ropemakers: 19
  • Rugmakers: 17
  • Saddlers: 32
  • Scabbardmakers: 44
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 72
  • Tailors: 99
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 59
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 47
  • Chandlers: 51
  • Chicken Butchers: 45
  • Entrepreneurs: 19
  • Fine Clothiers: 47
  • Fishmongers: 47
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 87
  • Spice Merchants: 25
  • Wine-sellers: 33
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 102
  • Barbers: 85
  • Coachmen: 26
  • Cooks: 71
  • Doctors: 40
  • Gamekeepers: 29
  • Grooms: 16
  • Hairdressers: 73
  • Healers: 47
  • Housekeepers: 54
  • Housemaids: 97
  • House Stewards: 54
  • Inns: 17
  • Laundry maids: 32
  • Maidservants: 61
  • Nursery Maids: 34
  • Pastrycooks: 68
  • Restaurateur: 80
  • Tavern Keepers: 73

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 39
  • In-Town Couriers: 41
  • Long Haul Couriers: 41
  • Dockyard Workers: 37
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 46
  • Millers: 43
  • Miners: 41
  • Oilmen and Polishers: 27
  • Postmen: 38
  • Pure Finder: 22
  • Skinners: 55
  • Sugar Refiners: 10
  • Tosher: 30
  • Warehousemen: 68
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 57

Skilled Laborers

  • Accountants: 23
  • Alchemist: 27
  • Clerk: 35
  • Dentists: 18
  • Educators: 49
  • Engineers: 26
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 21
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 42
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 41
  • Fixers: 21
  • Kami Clerk: 35
  • Landlords: 36
  • Lawyers: 23
  • Legend Keepers: 30
  • Militia Officers: 205
  • Monks, Monastic: 54
  • Monks, Civic: 55
  • Historian, Oral: 41
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 45
  • Priests: 76
  • Rangers: 26
  • Rat Catchers: 27
  • Scholars: 30
  • Spiritualist: 36
  • Slayers: 10
  • Storytellers: 67
  • Military Officers: 57

Cottage Industries

  • Brewers: 61
  • Comfort Services: 61
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 73
  • Needleworkers: 65
  • Potters: 31
  • Preserve Makers: 55
  • Quilters: 26
  • Seamsters: 83
  • Spinners: 61
  • Tinker: 19
  • Weaver: 46

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 55
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 71
  • Writers: 63

Produce Industries

  • Butter Churners: 61
  • Canners: 49
  • Cheesmakers: 61
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 32
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 30
  • Tallowmakers: 43

6985 of Egwàgjíhmàf Gíhm's population work within a Foundational Occupation.

10744 of Egwàgjíhmàf Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 738 (4%) are noncontributers.

Points of Interest

Egwàgjíhmàf Gíhm is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Egwàgjíhmàf Gíhm has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Egwàgjíhmàf Gíhm was attacked by savage tribes living nearby Egwàgjíhmàf Gíhm. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Egwàgjíhmàf Gíhm lost 156 people, 236 livestock, and 97 buildings. The conflict ended after roughly 214, when members of Egwàgjíhmàf Gíhm's militia enacted an operation to scout a specific location for information about a particular production site. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with an assault and siege on the production site, which ended in victory for Egwàgjíhmàf Gíhm's forces. The war is remembered in legend by Egwàgjíhmàf Gíhm's bards, historians, and legend keepers.

History